Xyntillan Expedition Fifteen

Chaos Bound

Characters 

Sindri – Elf 2 – A chaotic elf of broody disposition 

Sarge – Fighter 1 – A tall stoic professional warrior. 

Athilda – Magic-user 1 – a tall, slim, and bug eyed crone, fifty years of age (a medieval 50). 

Deanna – Fighter 1 – The brave sister of Ralf Lionsword, out for revenge. 

Thodash – Fighter 1 – crossdressing warrior armed with a club. 

Lars Kauffman – Halfling 1 – plucky brother of another fallen hero, Tim Kaufman. 


“Whatever you do, when I call out retreat, you get away as fast as possible.” Sindri laid out the plan, they were going for another expedition, and not many more would follow. They had exhausted the towns willing mercenaries. All men-at-arms who heard the name Xyntillan now shook like the last green leaf upon a winters branch. The party could find no henchmen at all. They were going it alone. 

So off they went, up the valley, and marched up to the tall broody walls of the castle. All was quiet, except for the occasional call of a crow. 

The party decided to go through the gargoyle framed doors of the grand entrance. When they pulled open the doors a familiar face greeted them. The ghost of Medard Malevol the Mighty. The ghost hailed them, and told them he had left them a gift, resting by his bust on the floor above. 

The party quickly went though the eastern portal of the large entrance hall and into a room they had looted many weeks ago. Inside, upon a dirty table, was a small wax figure. On closer inspection they noticed it was carved in the likeness of Sindri, and behind the figure was a cushion, stuck with many pins. 

“Foul voodoo is afoot” The party took the wax figure, carefully bundling it up, and also the pins. 

Up the staircase they went, lantern glow leading the way. 

They came to a broken door, and through it could just about make out the white head of the Medard bust.  In the shadows something else lingered. In the crack in the door a leering face swept into view. The monster attacked, opening the door and revealing another two allies behind it. These were strange skeletal figures, with dried out leathery flesh hanging from their bones. They made a terrible wheezing sound and lashed out at Deanna and Thodash with their claws. 

Arrows flew up, flaming oil crashed against the wall, Deanna and Thodash smote one of the creatures but another took its place and slashed Thodash’s chest. The dress wearing warrior quickly switched places with Sarge. Sarge and Deanna the warrioress made light work of the creature, hacking it into pieces.

The final monster placed its hands upon its hollow cheeks, gave a shrill yell and fled into the darkness. The party tried to follow, but they moved carefully, refusing to run, and loosed arrows. The creature got away into the darkness of the library. 

“Don’t worry about him, let’s get our present from the templar.” As promised they found a neat scroll upon the busts plinth, sealed with red wax. As Lars Kaufman approached he noticed that the bust’s facial features changed into a horrible grimace, its glinting eye stared into his soul. Overcome with panic the halfling fled, but not so quickly that his friends couldn’t tackle him to the ground. 

Sindri approached the bust next, and though he noticed the same strange change in the statue he managed to overcome his rising dread. He snatched the scroll. The party went back downstairs and calmed down poor Lars, who was suffering terrible tremors. The rest of the party read the scroll, which appeared to be cryptic hints at some treasure hidden in the castle. 

“A Treasure map!” 

“Well, lets get hunting.”

Off the party went, but as they reached the portal into the grand entrance hall, they heard bizarre sounds beyond the door. Sniffing, baying, the clacking of hoofs and … maybe a cockerels cry. The party waited and the sound soon moved away. Peering through the door they saw large piles of manure dotted around, and tracks with hoofs and three taloned claws. The manure was powdery, like chalk, and smelt of stone. 

Avoiding the tracks, which led to the north, they decided on trying an, as yet, undiscovered room. They went in, and sitting in the corner was a headless corpse. From the ceiling a lantern hung on a chain and swung around and around in a circular fashion. As the party walked through the room they noticed their chainmail, belt buckles and weapons of steel were bringing to follow the pattern of the lantern. 

“Quick! Follow me” Sindri bellowed and they dashed East into another room. This one had a large table, and huge wardrobe, there was an archway leading through into some sort of trophy room. The trophy room was lined with swords, and above a fine well stocked bar, mounted on the wall, was a black great sword with dark runes down the blade. A brass sign below the sword read ‘the Blade of Rel.’ 

Before the party went into the trophy room they decided to open the wardrobe, and dozens of skulls fell out, one of which has a swanky pair of gold sunglasses. Kaufman snatched those up. Hark! Someone at the door. The door handle rattled and the creaking floorboards betrayed someones presence. 

The party snatched up the skulls and dashed into the wardrobe, all but Sarge, who was about to step in when the door clicked inward. Sarge closed the wardrobe and turned, five skulls in his arms. In the doorway was a colossally fat man, his yellowing flesh rotting and dripping from his form. His bleak white eyes peered into the warrior, who began slowly retreating towards the trophy room. 

“I see you’ve found my collection of skulls, naughty boy. Do you have any food? I’m terribly famished.” 

Sarge made his way through the arch and noticed his feet had activated some kind of plate, a mechanical whirring spun in the walls around him. The fat monster began laughing at him. Sarge leapt into the trophy room, and grabbed the blade of Rel from its mounting. The monster was laughing terribly now. Sarge turned to face the beast, which was squeezing itself through the door frame. Sarge heard metal sounds all around him, and turning his head, he saw that every single sword from the walls were floating, tips pointed at him. He didn’t have a moment to react, as the blades flew into him and skewered him like a kebab. 

Inside the wardrobe the party had been listening. They heard the heavy footsteps of the monster, then dragging, then a wet sound of meat hitting wood. Then the metal clanking of the swords being removed. Sindri opened the door a crack and snuck out. The fat zombie was preparing his meal on the table, his back to the elf. Sindri made away through the southern door. Lars was next to try and escape, but the creaking floorboards underfoot made the zombie pause. The halfling darted under the table. The Zombie continued its procedure of sucking on the corpses head like a lollipop.

The rest of the party decided not to creep out, but Athilda waved her hands and said some magic words, a floating disc materialised, slamming open the wardrobe doors. Thodash and Deanna leapt onto it. The fat zombie turned around with his mouth full of sarges head, stunned. A clean skull fell out of his mouth onto the floor and almost rolled into Lars beneath the table. 

Athilda has the initiative however, and ran as fast as her witchy legs could carry her, her disc of floating comrades trailing behind her. The monster began following, but had to try and squeeze through the door. 

In the chaos Lars crept from under the table into the trophy room, he filled up his bag will all the fine wines and brandy from the drinking cabinet, and then wrapped his coat around the blade of Rel, making sure not to touch it. Then he was out through the room with the swinging lantern, but as he opened the door the fat monster was there coming towards him! Quickly the halting ran backwards and evaded the beast. He got outside where he reunited with his friends. 

On their travel back to town, Sindri took the blade of Rel, being able to read the dark chaotic runes upon the blade. But as he touched it his body spasmed, then he turned to his friends and spoke with a much deeper and sinistral voice. 

“Come comrades, let us find heroes of Law, and let us sunder them.” 

What will they do next?

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