A pale horse
Mirella the Witch – MU1 – A curious seeker of knowledge, with a niggling worry about getting burned at the stake.
William – F1 – A roaming nomad warrior, scruffy and brave.
Kromor – D1 – no ordinary Dwarf, he was raised by humans, eager to learn their ways.
Cythraul the Elf – E1 – has recently given up the scholarly life to test their skill with steel.
Vito Beer – HF – a serious fellow, his gear meticulously maintained.
Theo, Ramon & ol’ feller – NH PM – two dirty orphans and a pack mule.
Timothé – NH – this porter is from a well bred merchant family.
Serge – NH – a local tanner, looking to make some money on side due to a new, much younger wife.
Balvier the Bear – F1 – imposing knight upon a barded warhorse.
The party marched up the mountain pass to Xyntillan once again. Once in the vicinity of the castle they decided to get to the nearby woodland and camp until dawn. However, as they moved along the pass, they saw a dark figure upon the bridge. A cowled figure bent forward, mounted on a dark charger. The figure was absolutely still. As they grew near, the figure stutteringly animated and began to sit upward, lifting its huge lance.
The party fled away into the woods. Night soon fell, and they resigned themselves to waiting and watching if this broody figure would leave. During the third watch of the night the figure did indeed ride back into the castle.
At dawn the party left little Theo and Ramon in the woodland with their sturdy mule and made way to the gatehouse.
They assumed that they could gain ingress as easily as before, but as they moved through the gate, three skeleton sentries jumped out and attacked. The party dealt with them quickly enough, cutting them down without injury. They noticed something different inside the northern tower, the archway they usually passed through had been modified. A brick corridor has been added to its face, capped with what looked like a new door. The party decided against trying it and began to move through the courtyard.
As they passed through they heard a cackle from atop the rose garden parapet. Stood there was a misty grey figure. A translucent crone. She laughed maliciously and green streams of mist came off of her. She began to float towards the party. Timothé the porter and Vito Beer the heavy footman lost their bottle at the sight of this wretched crone – they fled.
Mirella decided to try speaking to the ghost. It asked for six hundred gold pieces for a specially brewed poison. The party didn’t have that on them.
“Well, how about a palm reading for two hundred and fifty pieces?”
Nope. Well, the crone didn’t look too happy about this and floated across the courtyard and into the stable barracks. The party began to pass through the courtyard, making use of a few overgrown thickets for cover.
Eight skeleton sentries emerged from the barracks, the crones voice calling after them with directions to skin the interlopers. The party hid in a hedge – for a very long time – and eventually the sentries moved away on the hunt.
The party peered inside of a few embrasures of the castle proper, seeing nothing but strange drifting streamers.
Our heroes gingerly approached the interior gatehouse doors. They swung into an arched gate lined with murder holes and embrasures. They passed a through a southern door inside the gateway. This led into a network of narrow turning corridors. Kromor the dwarf took the lead, carefully trying each door in turn, and peeking inside before making a decision to go in. One door was full of steam and a wretched stench. One opened up into a long corridor to the east. Another into another network of corridors. In an alcove there was a large stone statue of a zombie, its hands thrown out as if asking a question, its face slack and vacant. William placed a gold coin in its hand to no effect.
To the south came the loud the banging of steins and the loud drinking songs of countless voices. This came from a large open hall, where a faint light cast eerie shadows along the walls. The party didn’t want to go there, so they opted for the network of tight corridors.
Eventually they came to a vaulted room filled with rotting military standards, a bed, a desk and a large trunk. They looked through this, finding some interesting military stratagem written on old vellum, a halberd, two great swords, and inside the trunk an ornate set of plate mail of great antiquity. There were also two unidentified flasks of liquid.
The party quickly grabbed this and dashed back to the entrance.
“Shall we risk another door?”
“We’ve been so lucky with them so far.”
“It would be a shame to not try the corridor next to the entrance.”
“Lets take a look!”
Kromor led his friends down the corridor as quietly as they could. At the door he peeped inside. He saw nothing, but he heard the heavy footfall of many men. A plethora of hushed voiced speaking in a strange ragged dialect. The only one who understood the talking was Mirella the Witch, being of chaotic alignment.
“But lord, the ceremony calls for the blood of twelve virgins.”
“Yes sire, the full moon comes with haste. The darklings will need their feeding.”
Then a commanding voice cut through the rest, causing the footfall to cease temporarily.
“Children of the Dark, worry not, for the town of Tours-en-Savoy shall sate our requirements, as it always has done. Now go below, into the dark, and begin the psalter of shadow.”
The footfall commenced towards the party. Kromor quickly closed the door and hammered several pitons under the door wedging it closed.
They rushed as fast as they could back to the courtyard. The door behind them suddenly banging.
“Go, go, go!”
Once into the courtyard they saw four skeletal sentries at the main gatehouse. The party once again dashed into the hedges.
“Lets distract them!”
In turn the party tried to cast stones and arrows to the north of the sentries, hoping to distract them away from the door. Alas, the skeletons caught sight of them popping up out of the bushes.
Combat began! The party made quick work of them however and after a few loosed arrows and a couple of swings of the sword, the wretched undead were slain.
They rushed back to camp, packed up and began making their way to town.
After four hours on the road, making good way down the pass, William looked over his shoulder and saw a black figure come riding down the path towards them, a dread stallion huffing smoke, the black armour of the knight drinking in all light.
The party grabbed their pole weapons. William, Cythraul and Kromor set their spears for the charge that was about to come. Balvier mounted his own steed thirty feet back, with the order to charge the dread knight once it was engaged.
Down the pass the dread knight charged like flowing lava. The party loosed some arrows, but not one found purchase.
Then, it was upon them.
“Hold! Hold!”
The dark figure came thundering like a bleak storm, its undead steed trailing black smoke. The lance lowered. The red eyes of the rider fixed on Cyrthraul. As the powerful bulk of the horse crashed into their line the lance of the dark rider struck true, killing the elf immediately. Kromor and William drove their spears into the mount.
“Ye who destroyed the masters mirror must gain thy reward; death.” The dread knight said in a cold whispering voice.
At that, Blavier the Bear came charging in with a ‘Dues Vult!’ His lance struck true, driving the rider from its saddle. As the armour fell to the ground the skeleton of the rider turned to dust, and in an instant the mount also disintegrated into dust, leaving only a paranormally cold set of black plate mail on the ground. The party decided to leave this alone, gathered up their fallen comrade and marched back to town. Happy knowing that they had defeated a dread champion of Castle Xyntillan.
What will they do next?
