Double feature.
Expedition Thirteen.
Characters
Clyde – Cleric 2 – once a thin waif, now a decked out paladin with templar robe, bishops magic crook, and a strong sense of purpose.
Exeo – Magic-user 1 – self proclaimed master of flames.
Sindri – Elf 1 – a dark cutthroat.
Percy – Thief 1 – a scrawny little kid who’s never taken a shower in his life.
Walbach & Farbig – men at arms.
Bunduc – a wardog.
After their rather disastrous last expedition the party chose to take a different entrance into the castle. Clyde had managed to escape the halls of terror by banging into a throne down in the dungeon, then accidentally hitting a switch that sent it mechanically upward into a great hall. He didn’t get to map this area due to his panicked fleeing, but he knew he wanted to return there.
The others agreed, and so they marched into the courtyard from the Western gate.
They crept around the bracken and the vegetable patch, fearful of being spotted. But when they arrived at the great second gate they found the double doors swollen shut. Next to the doors were two sleeping sentries in their guard posts. The party didn’t want to wake them, so they decided to retreat and try to enter the castle from the tall rose garden that hung on a balcony in the north.
On their way there they spent some time observing the pond area. In the centre of the pond was an island with a pavilion and a stone slab. To the east of this was another greco style pavilion with a statue of a maiden. Sindri and Exeo waded through the water dragging their war hound with them, and began combing the area. They found a grave belonging to Tristano Malévol The Love-Lost. The spent some time attempting to slide open the huge slab that bore his likeness.
At the maiden statue the others were attempting to discover some kind of secret portal or switch. Twisting the statues arm this way, singing to it that way, and so on. All with no effect.
Back at the grave site Exeo pushed the slab enough to see a withered skeletal arm inside the tomb. He made an executive decision to pour the contents of his holy water onto this arm. It erupted in plume of smoke, a wave of heinous screeching followed, and the huge slab, which the pair of adventurers had been struggling to move, went flying off the coffin.
Sindri retreated at once, but brave Exeo donned his dagger and willed Walback and Bunduc the wardog into battle. The creature was a huge four armed skeleton, screeching with rage, and stood nearly seven foot tall whilst wielding four blades. It made light work of the henchman and dog as the flame master retreated.
Brave Clyde stood at the waters edge holding aloft his holy symbol, but the creature merely chuckled and spat profane insults.
It waded across the water to meet him, whilst Sindri legged it to the south, and the rest of the party set a grappling hook and climbed up to the rose garden.
Blow was met by blow as brave Clyde tangled with the abomination, but alas, with a violent stroke he was sundered.
With Clyde dead the creature climbed after the party. They opened a door into the castle. The gawky thief Percy decided to flee no longer! He met the beast at the portal and flashed his blade into the light. Alas, he too was cut down.
Clyde and Exeo ran into a corridor, known to hold ‘dream beasts.’ As they ran around a corner, they heard the thundering hoofs of the creatures. They lured the four armed Tristano directly in to the oncoming path of two huge dream stallion, one flaming hot with a fiery mane, the other made of pure lightning. The two heroes dashed through a door just in time, and the Malevol was crushed under hoof.
So the party looted his corpse and made way back to town.

Expedition Fourteen.
Characters
Exeo – Magic-user 1 – self proclaimed master of flames.
Sindri – Elf 2 – lord of shadow
Skanda the Slayer – Fighter 1 – a tall brutish woman of barbarian nature.
Athillda – Magic-user 1 – a tall, slim, and bug eyed crone, fifty years of age (a medieval 50).
Kusk – torchbearer
Thodash – man at arms
The party, being unable to hire many henchmen due to their high casualty rates, were only able to hire a couple of wretched underlings.
The party travelled back to the castle in search of treasure, but unsure which way to go.
On their journey around the castes periphery they encountered a hunchback named Samuel. He was repairing a window on a long pair of ladders. They talked with him for a brief moment, finding out he was a handy man of sorts for the masters. They left him alone, seeing the blades under his cloak. They did notice however that he began to follow them from the roof.
Inside the grand entrance hall, after the party had disposed of a few corpses pilled outside the doors, they moved north into a hall lined with paintings. Some of the painting watched them with cruel eyes, and one of them began to fire arrows at them!
The party was able to duck and weave out of the line of fire. They stood before a large staircase, but opted not to go up, instead going north down a tight corridor. They listened at a door and heard many warriors chanting and singing.
“We aren’t going in there.”
Very wise too.
They went north. In through a set of doors, they saw a strange pool of water dripping upwards. Then through another set of doors they saw a large iron door with a casting of a bat at its centre. The bat had been cast into different pieces, and the party pondered if it might be a lock. Exeo jammed his knife into a gap and suddenly a huge blaring alarm went off.
They ran back the way they came, but a great clanking of iron slammed behind them.
They went back, then north, and found a prison lined with cells. Skanda turned around when she heard Exeo mumble something, and saw him going back towards the danger. She lurched after him.
In the corridor she saw Exeo prostrate himself before a beautiful and pale woman, dressed in fine pink silks and lace. She laughed and commanded, “Kill her my love or we can never be together!”
The wizard and warrioress began battling, the former trying to stab wildly, the latter trying to overpower him. All while this royal fiend laughed to herself.
“Get a grip of yourself Exeo! This is magic!” Skanda tried.
“No, you will never hurt my love!” Exeo replied. This went on for some time.
In the north the others decided against going into the prison, and instead went further north, opening a door and finding a huge tapestry blocking the way. They crawled under this and found themselves in a huge throne room, Stained glass up high streamed down sunlight
Back south, Skanda managed to overpower the wizard, but as she did the pale royal figure wrapped her cold hand around the wizards throat.
“I am bored now.” The fiend said coldly, and Exeo withered to a dusty skeleton. Skanda retreated, with the vile creature trying to touch her all the while. She managed to fend off the attacks, even when the creature took to dancing on the ceiling and lunging down with her pale clawed fingers.
Finally Skanda reached the tapestry, and with a great cleave managed to split it open pooling sunlight all over the creature. It screamed terribly and erupted with acrid mist or smoke, and fled back into the darkness.
In the throne room, the party smashed apart the throne itself and found the Sceptre of the Merovings, a sacred relic from antiquity, hidden there.
Whilst this was occurring their ally the Templar ghost of Médard Malévol the Mighty wandered through the hall. After a brief discussion he guarded them to the entrance and on their way to freedom. He told them some information, of a holy chapel to the north, where a font of holy water may aid them. But, he said, beware the goats.


























