[BLOG] Year Two: It’s all in your head

I haven’t posted here for a while. Not since February. That’s a shame. I had many plans for this blog, many ideas for articles and discussions about the hobby I really love; old-school Dungeons & Dragons. Unfortunately, those things have not come to fruition, and it’s not been for a lack of trying. I just haven’t been able to focus on much.

See, over the last year I have been experiencing all sorts of weird symptoms; fatigue, dizziness, headaches, and brain fog. It’s been steadily getting worse. The more I exert myself, the worse it’s gotten. I’ve been forced to drop many interests and hobbies. I’ve not been able to do quite as much as I used to. I’ve been forced to prioritise the small amount of leisure time I do have when not resting. If you would’ve asked me three months ago what could possibly be the cause of all this fatigue, I would have shrugged and felt frustrated. I’ve just been soldiering on as best I can. I’ve been forced to make hard decisions on what to do with my time. So I’ve prioritised gaming with my friends, learning Ad&d, and reading and writing fiction. That’s all I’ve really been able to muster outside of working my day job. A lot of the time I’ve just been zombified. So I haven’t really written anything for this site, and I haven’t put any more modules or materials together in publishable form. 

I did, however, have one excursion. In October this year I attended the Cauldron OSR convention in Germany. I can say with no exaggeration, it was one of the greatest gaming experiences of my life. I met many interesting people there, and got to meet the men behind so many internet handles I’ve become familiar with since learning and playing Ad&d in the last two years. I made some amazing memories at the convention. I got to meet some of my good friends from my gaming group in person for the very first time. We’ve been playing Ad&d together for over a year and half now, and for a lot of that time we played twice a week. I made new friends there as well. I got to play in epic games of Braunstein, and a huge naval battle using Od&d and chainmail rules. I even slew two dragons. All these things I won’t soon forget.

The whole time at the convention I was struggling with my fatigue. I managed somehow to power through with a little help from beer and pure grit. Gaming has become something of a distraction for all these issues I’ve been experiencing. Something which allows me to put the symptoms I’m suffering to the back of my mind. I love playing old school D&D. I love the challenge of it. I love the idiosyncrasies of the rules. I like emergent adventure. I like the fact I can be cunning, and think outside of the box. I love that the rules allow for that. I love the camaraderie of adventuring with other like minded gamers, guys who want to score a big haul and beat the odds. Guys who want to win. Honest to god Grognards. I love the amazing talents of dungeon masters who create whole worlds, who can really test my metal. I love the whole thing. So at Cauldron I was able to push myself through the fatigue and keep on adventuring.

When the convention came to a close, there was a ceremony of sorts. All the participants gathered in the grand hall of Schloß Hohenroda and the organisers handed out prizes. Then we came to the Most Valuable Player award. That’s when I heard my name called out. I was in total shock. I never expected to win such a thing. Perhaps my enthusiasm for the game had really made an impact on those around me. I accepted the award, kind of flabbergasted. It now rests on my mantelpiece, its a big cauldron with MVP etched on it. I’m looking at it right now as I write this, and it makes me smile. 

The truth is, the day before I flew from the UK to the convention, I’d been laid out in a huge metal tube in a hospital radiology department. Some technician had been taking magnetic images of my brain. I kind of guessed the results weren’t going to be great. This was the second scan I’d had in two weeks. When I got back from the convention, I just crashed out. I was euphoric from having such a great time gaming. From meeting so many awesome people. From meeting my friends in person. But there was a letter waiting for me on the kitchen counter. So before I totally passed out, I just had to opened it up. 

When you read the words brain tumor, you kind of freeze up and go cold. It doesn’t feel quite real because those words are from procedural TV shows and news reports. They aren’t meant to refer to something inside your own head. But there it was in black and white. My first thought was; so does that mean I’m going to die soon?

I’ve had a few more tests since then. Apparently these kinds of tumors are 99% benign. The major complications with them are that they can mess up your hormones and if they get big enough they can crush your optic nerves and make you blind. Luckily both of those things have not happened to me. My hormones are within normal limits except for my cortisol levels, and my vision is currently unaffected. Which the doctors seemed a bit surprised by. As of writing this, I’m awaiting the hospitals decisions for what my treatment will be. Most likely there will be surgery to remove it. This is that quite likely to resolve my symptoms and within a short space I time I might well return to normal. The probabilities are in my favour. Like any good gamer, I always ask the probabilities before I make a roll.

So I just wanted to make this post to explain that this blog is not dead. It’s just on hiatus whilst I’ve been unwell. I’m still gaming. I’m going to keep gaming so long as I’m able. I love it too much not to. I will be back here and writing soon. Post surgery, I think I will have a lot of sick leave mandated. 

I want to thank all the guys I’ve gamed with over the last year. Particularly Niko, Bill, Magnus, and Brett. You guys have helped keep me sane during one of the darkest years of my life. Let’s all get our characters to the highest levels imaginable! I want to say to all the Cauldron / ADDKON guys, thanks for running an amazing convention and for giving me something to look forward to next year. I managed to get Cauldron 2025 tickets and I will be there. I also want to give my appreciation to Gary Gygax, for his genius, and for his writing a set of rules that have totally enraptured me and captured my imagination, and attention. In my darkest hours, his works have kept me busy, entertained, and sane (but not when I attempt a grapple!) 

I will return to this blog soon. 

Mitch.

[BLOG] One Year Anniversary

Well, it’s finally come, the first year anniversary of the Dreadlord Games blog. And come it must, for a year has but so many days. Come and read what I’ve been up to as I celebrate this blogs first year, and my minimal contributions to the OSR.

2023 – the year a corporation tried to corrupt the d&d hobby, acting the Dark Lord, just before it releasing a crap movie; genius strategy. We had many good projects released and kickstarted in the old school tradition this year though, and new publishing licences were released so not all is doom and gloom. 

Gaming

I gamed quite a bit this year, breaking my personal record for the most TTRPGs played in a single year. As a player I took part in twenty eight games of BX d&d, these were mostly in Attronarch’s Wilderlands campaign, but I also played in a few sessions of a Dwimmermount campaign. I enjoy BX, it’s a nice simple rule set that allows you to pick up and get gaming quickly. I ran thirty eight games of BX in 2023. Half of these were in a rules as written Xyntillan Campaign, the rest have been based in my pseudo-hellenic campaign world: The Thalazian Sea. Session reports for all those games are on the blog. 

Feeling the limits of the BX system – poor tactical options, mudcore loops through the low levels –  I set out to house rule BX and insert some Ad&disms, rules from ACKs, and a host of others, in an attempt to beef the system up and make it a bit more sustainable for long term campaigning. The saga of the great Cimmerian is an inspiration on d&d for a reason after all  – high level play is the paragon of emulating Mr. Conan. My house rule document came to about ten thousand words, including bits of regional and religious lore. I tried to juice up fighters, and make magic users a bit better than RAW in BX (probably a bit too much.) In the end, after about sixteen sessions of play, I’d come to the conclusion that Ad&d does the job much better than my frankenstein rules could at facilitating a sword and sorcery campaign. These conclusions arose after playing fourteen sessions of an Ad&d Greyhawk campaign. I’ve become a bit obsessed with 1e since, and found learning the esoteric nuances of the system a fun, if not tricky, project. 

So I’m going to be running Ad&d for next year. It will necessitate a steep learning curve but after sinking a bit of money into procuring the original rule books, I’m in for the long haul (hold me to that please.) 

Other than d&d I’ve only played a few other rpgs. I ran four games of Call of Cthulhu in person at a real table; the best way to run horror games. I have an inkling that my long- time use of Call of Cthulhu has made me a better GM for old style fantasy adventure games. Many (obviously not all) of the assumptions are similar. There is an open world filled with hidden monsters and secrets that will react to the characters’ choices, the consequences of which snowball outward into – sometimes – cataclysmic events. Player characters can die if they make poor choices in both genres. Both host no guarantee of balance. Obviously there are many differences as well, but horror gaming taught me high level assumptions, and also how to effectively describe a room or an NPC, utilising suspense as much as possible. The key to that is in what you don’t describe as much as what you do. 

Outside of role playing games I’ve not played much in the way of wargames, just a few chainmail and battlesystem match ups. I’ve played a whole mess of board games though; Dune, Twilight Imperium, Ank, Viticulture, Dark Tower, War of the Ring, and a host of small party games. 

Making Things

I posted forty three blog posts this year. Most of those are play reports, a few were adventure locations or little essays. Play reports were something I could consistently create whilst getting used to this blogging lark, but they are probably the least interesting thing to read if you are not a player in the game being described. Next year I will be posting less play reports, and will try to do monthly play reports for my campaign instead. The time it takes to write and post the play reports is time that could be better put to use either designing material for my campaign or writing actual fiction. Speaking of which…

This year I designed twenty nine dungeon levels of material. Each level has anywhere from ten to fifty-nine keyed entries. They range from the vanilla to the heavily themed, from orc lairs to non-euclidean deathtraps. Most of this material sits in my campaign world waiting to be discovered. In part I made so much material because I’ve been trying to improve my design skills. 

Here are some of the working titles for my 2023 dungeons: 

  • Prison of the Chitinous Killers – Extra planar insect men are collecting slaves to take to the plane of Earth.
  • The Torture Chamber of Dr Dread – A funhouse dungeon based on a Hammer Horror film with a similar title.
  • The Tomb of Gunther Wyrmslayer – Typical barrow mound where a dragon slaying sword can be found.
  • The Emerald Citadel of Loss – Evil Elven Non Euclidean tower with a pocket dimension.
  • The Crucifixion Grotto – Reskinned goblin dungeon, with a teleporting water puzzle and potential giant ally.
  • The Well of Damnable Pleasure – Massive demon themed multilevel dungeon with different factions.
  • The Red Vine Ruin – A ruined town with a dark secret leading to a tribe of Nomads.
  • The Riddler’s Vineyard – A slave owning Cyclops guards a passage to the underworld.
  • Dread Pits of the Swine Men – my try at a Gygaxian dungeon.
  • Catacomb of the Black Hearted King – a higher level dungeon themed around a Japanese Wakou Pirate King.  

I’ve certainly got better at designing dungeons, but there is always more to learn, and the best lessons always come from play itself, not writing or reading. This year I expect to create and game at a more vigorous pace but also run more published material. 

This photocopy art I made has been sat on my mantle piece for about six months, egging me on to keep going with this fun hobby of mine: 

I also made a one page dungeon that can be found in the 2023 contest booklet. I tried to develop a location that was large, and had deep history, even for one page. Here it is: 

I also published a module on drivethrurpg, partly as a way to see how the process worked. The House of Zaa emerged as a side quest for a thief in my Xyntillan campaign, and worked out pretty fun in play. I playtested it a handful of times and my very talented partner painted its cover. I couldn’t find many module locations for a single thief, so it’s a bit of an outlier. Hopefully someone finds use for it. 

What’s Next

I’m going to be playing a lot of Ad&d and writing both gaming material and fiction. I’ll be trying to  diversify what I post on this blog. Maybe some lessons I learn from playing Ad&d. I want to try and meet more gamers and play in more campaigns. I hope to go to some conventions in 2024. As I said earlier, playing is the best way to learn. 

I’m writing a city state adventure at the moment for my campaign, so maybe I will post updates on that and other hex locations in my campaign world. 

I read a lot of fiction, and watch a lot of old movies. I’m considering starting a series of posts talking about influences on my personal gaming. I will call this series “Appendix Dread.” 

Until then, keep on gaming, nerd.