The Castle CrAG Community Dungeon Project

A collaborative megadungeon experiment for the Classic Adventure Gaming community

I’ve been mucking around with Gary’s Appendix A and a large pad of A2 sized graph paper. What started out as a bit of fun generated something that looked particularly interesting. Particularly gameable. Perhaps the first level in a massive AD&D megadungeon. 

Once this was created and I surveyed the size of it, I soon found that I wouldn’t have nearly enough time to key all these rooms. The map sat on my desk for a little while before I had a bit of a brainwave. Perhaps I didn’t have to key this beast alone. After speaking to GusB from the Classic Adventure Game Podcast, I thought I would ask members of the CAG community to have a crack at keying this beast and see what they could come up with!

And so, I’m launching a project that I hope will be both fun and useful for the wider Fantasy Adventure Gaming community: to create Level One beneath Castle CrAG.

This will be a collaborative design effort, where contributors submit keyed rooms that I will then collate, edit, organise, and publish as a complete AD&D/OSRIC-compatible dungeon level. Once the text for this level is finished, it will be placed within my existing campaign world and immediately put into play for testing.

I’ve already begun sketching out the lower levels of the megadungeon, and I’ll soon begin inking Level One — so this is the perfect time for the community to jump in and help bring it to life.

What This Project Is About

The goal is simple:
To create a massive and classic AD&D Dungeon Level for the community, by the community.

This will be published as a free resource for others running AD&D or OSRIC.

Castle CrAG: What is it?

The concept of Castle CrAG torn from the heart of Adventure gaming: the Megadungeon below a Castle. This goes back to the formation of the hobby. The linchpin of any Fantasy Adventure Campaign is the multi-level, multi-themed, multi-faction, megadungeon. Think of Castle Greyhawk and Castle Blackmoor. It is something that can sit within a days journey from your campaign’s central city, somewhere PCs of any level can go to delve and gain treasure. A place ripe for adventure. 

For the moment we will be focussing on Level One of the megadungeon. A sort of litmus test to see if the project is feasible. 

The THEME of Level one is FACTION WARFARE. 

The dungeon itself sits below a Ruined Castle constructed during the darkest recesses of antiquity, and is famed for its evil and corrupting influence. The castle ruin proper is currently controlled by a high level magic user and their army of goblins. But this MU has been poisoned through assassination, and their grip on the castle wains. This is by design, for control of the castle ruin is in constant flux.

There are powers in the lower levels of the dungeon who manipulate the monsters of level one, and the castle ruin. They draw them forth en mass, with dark offers and promises. They encourage open warfare for supremacy of the level; for each Winter Solstice, a herald of the powers below – a powerful Anti-Cleric named Kal-Thule – ascends the great staircase (Key 1) to gift the supreme power of level one with a magical item of power. With this, they are granted licence to capture the castle ruin above and hold it for another Solar Year. By this scheme, the powers below have attempted to guard and obscure their plots with a layer of brutal and scheming upstarts. 

The agents of this lower power gain passage through the dungeon with the presentation of a yellow rune, one that all come to respect and fear, for challenging it’s right spells doom.

The nature of these lower powers, and their machinations, are currently not the focus of the project, but they should certainly be in your mind as you design the your factions and denizens. 

The ARCHITECTURE of Level one is as follows: 

  • The North West quarter of the map is the FORGOTTEN HALL OF THE FACELESS ONE. This area was once a temple complex dedicated to Nyarlethotep in his form as the Faceless Pharaoh. Though perhaps no cult currently resides here, his statutory may still be present, even if defiled and forgotten. Corridors are generally 20’ tall and made of cleanly cut granite blocks. Arches are square and pillared in the Egyptian style. 
  • the North East quarter of the map is the QUILL SECTOR. Long ago this was an administratum, but most remnants have been smashed away during constant battles through the years. There may still be some evidence of bureaucrat veneration, though perhaps graffiti mocks this openly. The corridors are generally 10’ tall and walls are barely covered with an ancient plaster, fallen to ruin. Arches are vaulted and capped with the brooding faces of scholars long forgotten. 
  • The South West quarter of the map is the HOLLOW OF FORGOTTEN TRUTHS. Long ago this was some sort of reeducation centre. There are hints that an elemental cult or Old Way Druid faction overtook the area and constructed elaborate testing rituals here, but what they were have been lost to the sands of time. Constant war has blanched much of that away. Walls are rough and often constructed of field stone, the ceilings are 15’ tall. 
  • The South East of the map is the BLEAK BARRACK. Warrior veneration and tableau’s of black mailed warriors are generally scattered throughout. Alcoves with black candle sconces offer prayers to long forgotten dark warriors, as are their charnel reliquaries.  Ceilings are 20’ tall but vaulted. The walls are generally constructed of small bricks and archways are vaulted with capstones of gargoyle faces. 
  • The central area around Key 1 are hewn from large basalt blocks, and much foot traffic and evidence of passage are always found. 

Project Guidelines

To keep everything consistent and faithful to the old-school spirit, I’ve established a few ground rules:

1. No AI Use

All contributions must be entirely human-made.

2. Greyhawk-Compatible Tone

The dungeon should match the assumptions of AD&D’s implied setting:

  • Fantastical medieval culture
  • Sword & Sorcery atmosphere
  • Classic monsters, magic, and treasure

Nothing too gonzo, sci-fi, or anachronistic. No new monsters. 

3. Dungeon Level One

If Castle CrAG is a successful project, there may be more levels in the future, a true megadungeon. But for now we will focus on Level One and see what evolves.
When you submit your room keys, please keep monsters, traps, tricks, and treasure appropriate for low-level adventuring.
Don’t worry — higher levels will come later.

4. Licensing & Rights

By submitting a room, you agree to allow me to edit and publish your work . I will publish Castle CrAG under a CC BY-NC-ND 4.0 licence.

This means:

  • You will be credited as the author of your room.
  • The finished dungeon may be shared for free, anywhere.
  • No one may sell it or alter the final document.
  • My editing is for purposes of consistency, clarity, and layout only.

This keeps the project non-commercial, free to the community, and protected from misuse.

How to Contribute

If you’d like to participate, simply fill out the submission form:

This form collects:

  • Your room key number
  • Your description and details
  • Monsters statline
  • Your author credit information
  • Your agreement to allow me to publish the above. 

The form will send the data to a spreadsheet that can be viewed in real time. This means that submitters can see what keys are free before starting to write and we can avoid duplicate keys.

There are plenty of rooms open — and I’d love to see the creativity of the CAG community shape this doomed, ancient place. Here are the roughly numbered maps. The Map with colours show faction areas of control:

You can view the Live Room keys here if you are a member of the CAG discord: https://discord.com/channels/1159906922032537611/1442569772813389954/1445850914580856832

Join In — and Let’s Delve Together

I can’t wait to see what the community contributes — and I’m looking forward to bringing your ideas to life on the page, inked and ready for the next band of adventurers.

Oh, and Dungeon Levels need empty rooms too! Don’t forget to submit them. 

DEADLINE FOR ENTRIES IS FEBRUARY 1st 2026

[BLOG] Year Two: It’s all in your head

I haven’t posted here for a while. Not since February. That’s a shame. I had many plans for this blog, many ideas for articles and discussions about the hobby I really love; old-school Dungeons & Dragons. Unfortunately, those things have not come to fruition, and it’s not been for a lack of trying. I just haven’t been able to focus on much.

See, over the last year I have been experiencing all sorts of weird symptoms; fatigue, dizziness, headaches, and brain fog. It’s been steadily getting worse. The more I exert myself, the worse it’s gotten. I’ve been forced to drop many interests and hobbies. I’ve not been able to do quite as much as I used to. I’ve been forced to prioritise the small amount of leisure time I do have when not resting. If you would’ve asked me three months ago what could possibly be the cause of all this fatigue, I would have shrugged and felt frustrated. I’ve just been soldiering on as best I can. I’ve been forced to make hard decisions on what to do with my time. So I’ve prioritised gaming with my friends, learning Ad&d, and reading and writing fiction. That’s all I’ve really been able to muster outside of working my day job. A lot of the time I’ve just been zombified. So I haven’t really written anything for this site, and I haven’t put any more modules or materials together in publishable form. 

I did, however, have one excursion. In October this year I attended the Cauldron OSR convention in Germany. I can say with no exaggeration, it was one of the greatest gaming experiences of my life. I met many interesting people there, and got to meet the men behind so many internet handles I’ve become familiar with since learning and playing Ad&d in the last two years. I made some amazing memories at the convention. I got to meet some of my good friends from my gaming group in person for the very first time. We’ve been playing Ad&d together for over a year and half now, and for a lot of that time we played twice a week. I made new friends there as well. I got to play in epic games of Braunstein, and a huge naval battle using Od&d and chainmail rules. I even slew two dragons. All these things I won’t soon forget.

The whole time at the convention I was struggling with my fatigue. I managed somehow to power through with a little help from beer and pure grit. Gaming has become something of a distraction for all these issues I’ve been experiencing. Something which allows me to put the symptoms I’m suffering to the back of my mind. I love playing old school D&D. I love the challenge of it. I love the idiosyncrasies of the rules. I like emergent adventure. I like the fact I can be cunning, and think outside of the box. I love that the rules allow for that. I love the camaraderie of adventuring with other like minded gamers, guys who want to score a big haul and beat the odds. Guys who want to win. Honest to god Grognards. I love the amazing talents of dungeon masters who create whole worlds, who can really test my metal. I love the whole thing. So at Cauldron I was able to push myself through the fatigue and keep on adventuring.

When the convention came to a close, there was a ceremony of sorts. All the participants gathered in the grand hall of Schloß Hohenroda and the organisers handed out prizes. Then we came to the Most Valuable Player award. That’s when I heard my name called out. I was in total shock. I never expected to win such a thing. Perhaps my enthusiasm for the game had really made an impact on those around me. I accepted the award, kind of flabbergasted. It now rests on my mantelpiece, its a big cauldron with MVP etched on it. I’m looking at it right now as I write this, and it makes me smile. 

The truth is, the day before I flew from the UK to the convention, I’d been laid out in a huge metal tube in a hospital radiology department. Some technician had been taking magnetic images of my brain. I kind of guessed the results weren’t going to be great. This was the second scan I’d had in two weeks. When I got back from the convention, I just crashed out. I was euphoric from having such a great time gaming. From meeting so many awesome people. From meeting my friends in person. But there was a letter waiting for me on the kitchen counter. So before I totally passed out, I just had to opened it up. 

When you read the words brain tumor, you kind of freeze up and go cold. It doesn’t feel quite real because those words are from procedural TV shows and news reports. They aren’t meant to refer to something inside your own head. But there it was in black and white. My first thought was; so does that mean I’m going to die soon?

I’ve had a few more tests since then. Apparently these kinds of tumors are 99% benign. The major complications with them are that they can mess up your hormones and if they get big enough they can crush your optic nerves and make you blind. Luckily both of those things have not happened to me. My hormones are within normal limits except for my cortisol levels, and my vision is currently unaffected. Which the doctors seemed a bit surprised by. As of writing this, I’m awaiting the hospitals decisions for what my treatment will be. Most likely there will be surgery to remove it. This is that quite likely to resolve my symptoms and within a short space I time I might well return to normal. The probabilities are in my favour. Like any good gamer, I always ask the probabilities before I make a roll.

So I just wanted to make this post to explain that this blog is not dead. It’s just on hiatus whilst I’ve been unwell. I’m still gaming. I’m going to keep gaming so long as I’m able. I love it too much not to. I will be back here and writing soon. Post surgery, I think I will have a lot of sick leave mandated. 

I want to thank all the guys I’ve gamed with over the last year. Particularly Niko, Bill, Magnus, and Brett. You guys have helped keep me sane during one of the darkest years of my life. Let’s all get our characters to the highest levels imaginable! I want to say to all the Cauldron / ADDKON guys, thanks for running an amazing convention and for giving me something to look forward to next year. I managed to get Cauldron 2025 tickets and I will be there. I also want to give my appreciation to Gary Gygax, for his genius, and for his writing a set of rules that have totally enraptured me and captured my imagination, and attention. In my darkest hours, his works have kept me busy, entertained, and sane (but not when I attempt a grapple!) 

I will return to this blog soon. 

Mitch.

Pirate NPC Generator

I’ve been considering ideas for my next campaign once my Xyntillan Campaign finishes, and have been going back through some of my old files and notes. I really like the idea of an oceanic wilderness campaign, and have written a bunch of material for one in the past. I found this old file and thought some people might find it fun.

Twenty Sea Dogs

Here are twenty NPCs for when you need a pirate, buccaneer or sea reaver NPC. Roll 3d20, one for each column, and find a name, appearance, and sea based plot hook for your fantasy game. Make a reaction roll to determine their demeanour, add followers to their retinue to taste.

D20Name Quirk Plot Hook 
1AlfsonHas a full set of gold teeth (worth 20gp) and his lips have been removed. Called the smiler. Wants revenge on another pirate and will pay to have him assassinated (roll again to discover the target). 
2Walt ShellyHas dreadlocks threaded with antique gold coins (30gp) and pearls (100gp)Has fallen in love with a mermaid; but this is nonreciprocal. He wants to find the harp of mermaid control, and has a map to its location. 
3Renders SmithleyKept under his pirate hat is a pet rat named Brahms.Found out his grandfather is a deep one. Wants to break the curse by travelling to the isle of the Tempest and praying at the altar of Neptune. The isle is guarded by a cyclops. 
4GornzShirtless; has tattoo on his chest of two men kissing whilst simultaneously stabbing each other. Has genuinely fallen in love with the sea, and keeps trying to jump into it. Crew know that he has in-fact been cursed by a sea witch; they want her dead. 
5Heinrich GorkRight arm missing at the elbow, replaced with a harpoon tip.Sailed past a wreck with a strange statue on its deck; a man with the head of a whale, and a four tentacled phallus. It haunts his dreams and he wants it destroyed. 
6WhitebeardKnown as ‘The Plank,’ obsessed with throwing men overboard, also thick as a plank. He once battled the giant crab known as the Red Claw and lost an arm. He knows its nesting location. Its shell is said to be encrusted with the treasure of a thousand shipwrecks. 
7Zed BernstenWears an eye patch but doesn’t require one, swaps it’s position frequently. His ship was lanced by the spire of a sunken city. He wants help to recover his booty and log. 
8Hamza ZwaNipples, nose, ears, and lip are all pierced. Each piercing is connected with a single silver chain (50gp) Found a bottle with a scroll inside that he cannot read. It is a magic scroll of open gate to R’yleh. Several hooded individuals have been tracking him. 
9Shing-Xi-FarrouqFace tattooed with skull design. He has a sigil on his forehead of the Demon Lord Asmodeus (MU + CL recognise) Knows the location of the Cove of Scorn; where the burial longboat of an ancient Sea King rests. He lost a crew there battling its guardian and will not return, but will map its location for a price.
10RiggsFace painted in deep red; tongue has also been forked. Keen to show off tongue and act ‘demonic.’Has a vulture that can write in common. It is a polymorphed princess, she wants to be taken to her father’s castle. He is willing to sell the bird as an oddity. 
11TalibarPeg Leg made from the mast of his enemies ship; whom he defeated. Won’t shut up about it. He once got lost in the triangle of woe. Whilst there he saw an island littered with golden totems to forgotten gods. The island was crowded with hairy, ape-like men. 
12Athan MakKeeps a pet gull on each shoulder. He’s known as ‘The Screech.’ Wants to sail through the Eye of Zagron, a strange alien rock formation in deadly waters. He’s  heard it can bestow terrible power, but no crew will go with him. 
13Bentley Finishes all sentences with; By the Tail of the Sea God!Believes a member of his crew is a doppelgänger and wants them found and destroyed.  
14Fritz DupontIs totally blind and has a small goblin on a leash to act as his eyes.Has two potions of polymorph self. Believes he will be assassinated tonight and wants someone to stand in for him and catch the assassin. Will pay well.  
15Sha TzuWalks around lashing two whips in the air. Calls himself ‘The Mighty Scourge.’Was once the servant to a decadent Baroness who went mad and exiled the staff from her coastal fortress. She now lives alone and her treasures are ripe for the picking. (She is now a hungry ghost.) 
16Ran MussaHas a huge trident and believes himself to be the avatar of Poseidon. Heard tales of a strange isle home to a Bucca. The Bucca is said to sew black cloth filled with stars. When used as a sail, this cloth allows a ship to sail the sky. 
17Darton HammondObsessed with catching the wind in a bottle, believes he can use it to fill his sails. Once killed a manatee and found a baby boy in its belly. He raised the boy as his own but lost him in a slaver attack. Legend says the boy will be a true Lord of the Sea. He has an idea where the boy was sold and wants him rescued.
18MathersKnown for kidnappng the wives of nobles. Calls himself ‘The Widowmaker.’ Believes he is the best knife thrower on the high seas. Says he will pay a chest of gold to anyone who can best him. (Everyone who has beaten him has been brutally murdered in a fit of rage.) 
19FowlsworthWears frills, lace, and large white periwig. Reads poetry and enjoys a good duel. Obsessed with hunting the Sea Beast known as The Great Black Serpent. The beast is attracted to singing and he will pay good coin to anyone who can bring him a sprite or nixie that he can train to sing. 
20Nikitas BurouTeetotaller; carries a book of rules on how to stay sober, known on the high seas as ‘The Dry.’ Found an ivory statue of a moon goddess but lost it in a game of cards. The port where he lost it has been struck with a number of virgin pregnancies, and the rise of a strange lunar cult. He feels culpable and wants help to end the menace.